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Does this mean we skip out on capstones? Yes, but as noted above, getting to level 20 is significantly more playtime than being at level 20, and we value the level to level progression from 1 to 20 more highly.
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Between dips to acquire especially potent low level spells and features, gain specific save or equipment proficiencies, or multiclassing out of their main class after getting key features to get better spells and a stronger spell list, every single one of these builds has levels in at least two classes. This means that Flagship Builds are powerful and viable at every level, and that we highly value the overall progression of the build over being some sort of endgame-only spherical white-room monstrosity. Running the game from levels 1 to 20, as per the XP guidelines.We operate with the understanding that the DM will run monsters intelligently should they have the capability to do so, and that player characters do not have “plot armor” and that death can lurk around any corner.
Dnd 5e character builder xanathar series#
Similar to a point made in our Core Tenets, for our Flagship Builds series we are assuming a high number of challenging encounters (6-8, as per the original guidelines) per adventuring day. A high encounter-density, high difficulty game.
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We will make note of considerations to make if playing with this variant. The only exception will be the optional rule on identifying spells as they are being cast, which in our experience is not as widely adopted. Many of the optional rules in XGtE are helpful clarifications of vague rules interactions from the Player’s Handbook, and so we are assuming that they are all in play. This means that we are assuming all optional class features from TCoE are allowed. All optional and variant features present in official content are considered to be on the table.